Developers from the studio door 407 decided to combine three genres at once in their debut project: diplomacy is not an option – a real-time strategy game, a settlement survival simulator, and tower defense. And judging by the title, which says that “diplomacy is not an option”, military operations will be a higher priority here than peaceful development. The game went into early access on February 9th. What to expect from the beta version of the new strategy – we will tell in our preview.
Cure for boredom
As you know, a midlife crisis is a very unpleasant thing and rarely does anyone manage to survive this period without moral loss. Fair enough, even if you’re the lord of a fictional fantasy kingdom from a computer game – just the case of the protagonist of diplomacy is not an option. The wife squanders money right and left, the feud is gradually withering, adventures with great battles and victories are not expected on the horizon, and even the king constantly reminds of the need to collect and pay taxes on time. Some kind of war would start, or what?
Fortunately for our lord, adventures were not long in coming – the peasants, who suffered from exorbitant requisitions, decided to put an end to feudal oppression and raised a liberation uprising. A common thing for the middle ages, even fantasy, as in our case. To pacify the mob who has imagined themselves is a so-so feat, but the main character is happy about this, he was so tired of boredom.
An advisor with “our hop has been devoured by a weevil, my lord!” is here too.
The plot of the story is shown to us with the help of small clips made in a minimalist style. The plot is far from the main thing here, but it is worth noting it too – for example, it is immediately noticeable that the developers are all right with humor.
Simple and tasteful
Graphic design, by the way, favorably distinguishes the game from other projects. Low-poly graphics with bright colors are immediately memorable, do not interfere with the control of units, and create a recognizable image. A similar concise approach is noticeable in the implementation of the interface – minimalism, but very convenient. Plus, the clarity is pleasing – the indicators of units and buildings are in plain sight, you don’t need to guess the exact values of the characteristics of the fighters. Very to the place and does not distract from the gameplay.
The interface here is practically a standard for such strategies.
Let me remind you that we have a mixture of several genres at once. Perhaps the most famous mix of arts and peaceful settlement survival simulator is the stronghold series. Peaceful life in diplomacy is not an option that reminds many of this strategy, only simplified to the limit. There are no technological chains, but the relative position of buildings is important, it is necessary to monitor the health of citizens and, most importantly, build walls. Lots of walls. Lots of walls.
The thing is, enemies are everywhere. Literally: in all missions, the player’s castle, located in the center of the map, is surrounded by enemy troops, who sometimes send a small number of fighters to attack. It is not difficult to fight them off, and the main problem is huge waves of enemies rolling on a timer from different sides of the map. Perhaps there will be other tasks in the full version, but in the current “beta” the goal of all missions in the campaign is to withstand several such raids and clear the entire location from the rebels. This, as you understand, is the third element in the genre cocktail – tower defense.
Stronghold at the minimum
However, it is with the tower that everything is not so simple here. It will be necessary to stop the attackers not with towers, cannons, and other shooting goods that are familiar to this genre, but with ordinary units. In this regard, everything is subject to the laws familiar population limit depending on the number of residential buildings, resource costs for hiring fighters, food that needs to be obtained and stored, research and improvements …
It’s funny to note that one of the most important buildings in the settlement is the cemetery. If the corpses of the fallen in battle are not buried in time, then sooner or later they will turn into bloodthirsty zombies attacking the player’s buildings and units. Considering the scale of the battles here (sometimes the number of participants goes to hundreds and thousands), it is quite an urgent problem, even despite a slight simplification – only the corpses of our subjects turn into zombies.
The artists should be thanked for creating a cozy fairy-tale atmosphere.
One gets the feeling that the developers have not yet decided which of the components of the pg slot gameplay should be in the first place. This is not the construction of your castle and not the peaceful development of the settlement – too little attention has been paid to this part of the gameplay. On the other hand, in terms of military operations, the strategy does not surprise with a wealth of possibilities.